Furthermore, there is a deprecation of the term "broadsword" by these associations. Historical European Martial Arts associations have turned the term spada da lato into "side-sword". Terminology was further complicated by terms introduced or misinterpreted in the 19th century by antiquarians and in 20th century pop culture, and by the addition of new terms such as "great sword", " Zweihänder" (instead of Beidhänder), and "cut-and-thrust sword". Others are modern or early modern terms used by antiquarians, curators, and modern-day sword enthusiasts for historical swords. This effect lasts for 4 seconds.ĭamaging enemies Deals extra Damage per second and slows them down for a time.Some of these terms originate contemporaneously with the weapons which they describe. Reduces the target's walking speed by 5-30% and deals 5-30 Damage per level every second. Ignites your enemies upon damaging them for 3 seconds, dealing 15-20 Damage per second.ĭamaging enemies Deals extra Damage per second. Increases Knockback when damaging mobs by 3-6 blocks. Reduces the targets armor by a percentage every time you hit them up to 5 times. Reduces the Targets Armor by 1-6% for 8 Seconds. Strikes a monster with thunder every 3 consecutive hits, dealing 30-180% of your strength as Damage per level.ĭeal a portion of your Strength every 3 consecutive hits as extra Damage | Yes You deal a portion of your Damage to monsters within a range of your target Increases Damage dealt to Sea Guardians and Squidsĭeal 3-18% of your Melee Damage to nearby monsters within 3.3-4.8 blocks of your target. Increases Damage dealt to Sea Guardians and Squids 12.5-37.5% Increases Damage dealt to Creepers, Slimes, and Magma Cubes Increases Damage dealt to Creepers, Slimes, and Magma Cubes by 10-60%. Increases Damage dealt to Ender Dragons by 12-60%. Increases Melee Damage dealt to Ender Dragons and Endermen Increases Melee Damage dealt to Ender Dragons and Endermen by 12-84%. Increases Melee Damage dealt to Arthropod class Mobs. (A Weapon with this enchant cannot have Sharpness or Smite) Increases Melee Damage dealt to spiders,cave spiders,and silverfish by 8-56%. Increases Melee Damage dealt to Undead class Mobs. (A Weapon with this enchant cannot have Sharpness or Bane of Arthropods) Increases Melee Damage dealt to zombies, zombie pigmen, skeletons, and withers by 8-56%. Increased Experience Orbs dropped form mobsīlocks and mob drops go directly into your inventory Increases the chance for mobs and ores to drop double experience by 12.5-50% killing a level 10 mob with Scavenger IV will drop 12 additional coins on top of their normal coin drop). Increases the chance for monsters to drop the armor they are wearingĮnemies drop 0.3-1.5 coins per level times the mob's level. Increases the chance for monsters to drop their armor pieces by 5-35% Increases the Chance of a mob dropping an Item by 15-75%. You Heal yourself for a percentage of your Missing health whenever you kill an enemy. Heals You for 1-6% of your missing health whenever you kill an enemy. You Heal yourself For a Percentage of the Damage you deal to mobs whenever you hit them. Heals you for 0.1-0.5% of the Damage you deal to mobs per level. Increases The Crit Damage bonus of the Weapon when applied. You Deal Increased Damage on your first hit on a mob. Increases Damage dealt by 25-125% On your first Hit on a Mob. Increases Base Melee Damage Dealt for each percent of health missing on your target. Increases Damage dealt by 0.2%-1.2% for each percent of health missing on your target. Increases Base Melee Damage Dealt Based On How Much more Max health your target has Increases Damage dealt by 0.1-0.7% for each percent of extra health that your target has above you, up to 5-35%. (A Weapon with this enchant cannot have Smite or Bane of Arthropods)
Show/Hide List of Melee Weapon Enchantments Melee Weapon Enchantment